MCQs > IT & Programming > Gamification MCQs > Basic Gamification MCQs

Basic Gamification MCQ

1. The academic approach for the study, teaching, and designing of games is called:

Answer

Correct Answer: Ludology

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2. Which of the following gamification resources focuses mainly on sharing and competition through social media?

Answer

Correct Answer: Gigya

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3. Encouraging an incremental choice in your favor when all things are mostly equal is a major factor of ______.

Answer

Correct Answer: Loyalty

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4. A phase in which you track existing behaviors before you start handing out rewards and displaying notifications is called ______.

Answer

Correct Answer: A bake-in period

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5. The sought after point between a player's state of anxiety and boredom is known as _____.

Answer

Correct Answer: Flow

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6. The mistaken belief that punishment can achieve great results is known as _______.

Answer

Correct Answer: The force fallacy

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7. True of False? The "holy grail" of gamification is to foster extrinsically motivated behaviors.

Answer

Correct Answer: False

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8. To preserve plausibility, you should avoid making every choice:

Answer

Correct Answer: Too melodramatic

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9. Which of the following is a mobile app providing a platform for the gamification of any aspect of life.

Answer

Correct Answer: Klash

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10. Upgrading a skilled World of Warcraft player to moderator is an example of which reward method?

Answer

Correct Answer: Power

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11. Technology consultancy Gartner has projected __% of corporate innovation will be “gamified” by 2015.

Answer

Correct Answer: 50

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12. What does the system of rewards acronym, SAPS, stand for?

Answer

Correct Answer: Status, Access, Power, Stuff

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13. What is the typical delivery method of a third party gamification resource?

Answer

Correct Answer: Cloud-based PaaS

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14. Daniel Pink suggested that cash is a poor extrinsic motivator, but suggested which of the following was a very strong one?

Answer

Correct Answer: Long term social status rewards

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15. Bartle's gamer types originated with:

Answer

Correct Answer: MMOG

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16. What is the term game companies use to describe the small group of users who account for most of the game's revenue?

Answer

Correct Answer: whales

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17. Which of the following is not one of Bartle's four player types?

Answer

Correct Answer: Seekers

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18. Who are the three main actors within an agile gamification?

Answer

Correct Answer: The Player, The System, The Organization

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19. The theory that information should be released in the minimum possible snippets to gain the appropriate level of understanding at each point during a game narrative is known as the _______.

Answer

Correct Answer: Cascading Information Theory

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20. Which of these are NOT an intrinsic motivator?

Answer

Correct Answer: Wanting to lose 10 pounds so people will admire you

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21. True or False? A pool table at a bar is a simple form of gamification.

Answer

Correct Answer: False

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22. One way to describe the landscape of potential choice is as a:

Answer

Correct Answer: Possibility Space

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23. An early example of gamification surrounding housework and household tasks was Kevan Davis' ___________.

Answer

Correct Answer: Chore Wars

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24. In the context of social gaming, what does ARPU stand for?

Answer

Correct Answer: Average Revenue Per User

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25. Which of these is an example of an appointment mechanic?

Answer

Correct Answer: Happy Hour

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26. An optimal experience that gradually gets tougher is sometimes referred to as the game's ______

Answer

Correct Answer: Flow

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27. Which of these are NOT known gamification mechanics?

Answer

Correct Answer: Motivation aversion

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28. The concept of reward schedules in gaming was first studied and later perfected for what kind of games:

Answer

Correct Answer: slot machines

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29. True or False? If motivation is low and ability is low, a trigger will often still lead to the desired behavior.

Answer

Correct Answer: False

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30. Recency, frequency, duration, virality and ratings are metrics analyzed when measuring ______.

Answer

Correct Answer: Engagement

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31. A(n) ______ is a designed requirement for players to fulfill during gameplay.

Answer

Correct Answer: objective

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32. What are the stages of Amy Jo Kim's player journey?

Answer

Correct Answer: Newbie, Regular, Enthusiast

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33. Which of the following is an example of gamification?

Answer

Correct Answer: Having two brothers race to see who can clean their rooms first.

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34. True or False? self-reported demographic data is less reliable/important than actual, recorded activities.

Answer

Correct Answer: True

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35. How does eBay utilize gamification on their site?

Answer

Correct Answer: They use a point system to give users a sense of status

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36. Which of these are NOT an extrinsic motivator?

Answer

Correct Answer: Wanting to improve your drawing skills because you enjoy drawing

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37. What comes first when implementing a gamified strategy; virtual rewards or tangible rewards?

Answer

Correct Answer: Virtual

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38. Which of these are NOT a stage of configuring and deploying a gamification program?

Answer

Correct Answer: Progression

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39. A player gets a reward for starting an assigned task. This is an example of _________.

Answer

Correct Answer: an engagement reward

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40. Why is studying the response to extrinsic rewards important?

Answer

Correct Answer: Understanding them will give better insight into what motivates your user

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41. What is behavioral momentum?

Answer

Correct Answer: The tendency of players to keep doing what they have been doing

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42. The acronym ARM is often used to describe modern game business models. What does it stand for?

Answer

Correct Answer: acquisition, retention, monetization

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43. True or False? Gamification is primarily concerned with video game development.

Answer

Correct Answer: False

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44. A player who is completely and entirely focused on winning achievements and gaining respect from other players is known as a(n) ______.

Answer

Correct Answer: Achiever

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45. Badges, levels, and leaderboards are mechanics that are designed for ____________.

Answer

Correct Answer: retention and engagement

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46. The activities in which a player participates during a game are often called:

Answer

Correct Answer: play mechanics

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47. During gameplay a player should always be:

Answer

Correct Answer: having fun

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48. Where is enterprise gamification used?

Answer

Correct Answer: At work

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49. What term describes a visual ranking of players success in a game?

Answer

Correct Answer: The Leaderboard

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50. A player who is most interested in interacting with other players, on top of their motivation to accumulate points and prestige, is known as a(n) ______.

Answer

Correct Answer: Socializer

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51. Why is Epic Meaning important?

Answer

Correct Answer: It instills in a player a sense that they are working towards a greater goal and can motivate them to go above and beyond expected duties

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52. What is the main idea behind gamification theory?

Answer

Correct Answer: Tapping into people's innate desires to play games to influence how they behave

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53. A _______ is subjective and is basically "what a player WANTS to do"

Answer

Correct Answer: Goal

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54. PBL in the context of Gamification stands for?

Answer

Correct Answer: Points, Badges and Leaderboards

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55. What is an avatar?

Answer

Correct Answer: A visual representation of a player within the game

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56. Which mobile game was the most-downloaded app of 2011?

Answer

Correct Answer: Angry Birds

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57. You should always avoid creating choices that are:

Answer

Correct Answer: Irrelevant

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58. A character that is controlled by the computer is called:

Answer

Correct Answer: NPC

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59. The general difference between movies or books and a game is:

Answer

Correct Answer: Interactivity

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60. A player who likes to dig into the game for the sake of the experience itself, rather than points and rewards, is known as a(n) ______.

Answer

Correct Answer: Explorer

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61. Which of these sectors currently utilize gamification techniques?

Answer

Correct Answer: All of these

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62. Which of the following standard gaming features is NOT appropriate for a gamified business approach?

Answer

Correct Answer: None of these

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63. When several features are discussed as a whole they are called a:

Answer

Correct Answer: Feature Set

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64. Which of the following game mechanics is a progress mechanic?

Answer

Correct Answer: All of these

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65. Which of these are NOT AN example of gamification?

Answer

Correct Answer: Designing an automatic watering machine for your garden

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66. The result of a choice is called the:

Answer

Correct Answer: consequence

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67. The primary activity of a player during a game is often called the:

Answer

Correct Answer: core mechanic

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68. Which of these is NOT one of the four essential human cravings?

Answer

Correct Answer: Frequent rest

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69. What does RPG stand for?

Answer

Correct Answer: Role Playing Game

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