1. A particle engine can be done using either vertices or fragments.
2. Which file format list are lossless file formats?
3. What this statement describe? It renders the scene from the light point of view, in a depth texture; then it renders the scene again from the camera point of view using the depth texture to determine if a pixel is in shadow or not.
4. What is RAMDAC?
5. What is VRAM?
6. Which is multivariate interpolations?
7. What is a quadric?
8. Which list is the usual correct game design for sound?
9. What is object oriented programming?
10. What is true regarding DirectX and OpenGL?
11. What is a GPU?
12. What is an event queue?
13. What is HDRR?
14. What is the base component of a 3D model?
15. What is a bones system?
16. What is a cross product?
17. What is a particle emitter?
18. What is true regarding lossy compression?
19. How many layers are there in the OSI model?
20. What is IEC 60559
21. What is network endianess?
22. Which language can easily be embedded into a game engine?
23. What is texture mapping?
24. What is an audio sample?
25. In a networked game, the client can be coded in C while the server is coded in Ruby.
26. What are pbuffers?
27. What's an asset?
28. What primitive is used to draw particles?
29. A texture is composed of fragments.
30. What is a resource manager?
31. What is multitexturing?
32. What is the Gilbert-Johnson-Keerthi algorithm used for?
33. What is a data structure?
34. A UDP client sends a packet to a server on port 80. The server responds using port 50'234 as source port. What will the result be?
35. What is double buffering?
36. What is parallax mapping?
37. What is the result of a dot product?
38. What is a MIDI file?
39. What is a hash table?
40. What is a vector?
41. What is back buffer?
42. While using RGBA, what is the color of #ff00ff80?
43. What is framerate?
44. Which is a good design?
45. What is a sprite?
46. How many 3 dimension vectors are needed to position and orient an object in space?
47. What is a quaternion?
48. What is a particle system?
49. What is a vertex buffer object?
50. What is UV Mapping?
51. What's a timer?
52. What is the utility of z-buffering?
53. What is rasterization?
54. What is a shader?
55. What is a physics engine?
56. What is a garbage collector?
57.
Shadow volumes use per-pixel lighting.
58. What is the usual MTU for ethernet networks?
59. What is 3D audio?
60. What is mipmapping?
61. Why is the TCP protocol considered a reliable protocol?
62. The UDP is an acknowledged protocol.
63. Differences between anisotropic filtering and trilinear filtering?
64. What does dereferencing mean in C?
65. What is Havok Physics?
66. What is pathfinding?
67. The fundamental idea behind particles is that they are immune to physics laws (collisions, ...).
68. What is a singleton?
69. What is portal rendering?
70. What is the following 4x4 matrix called? 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
71. Which is antialiasing techniques?
72. What are shadow volumes?
73. What is a mesh?
74. What is a state machine?
75. What does bump mapping do?
76. What is a lightmap?
77. What is a graphical projection?
78. How much memory will an 8 bit per channel RGBA texture of 256x256 pixels take?
79. What is scanlines rendering?
Programming Aptitude
Unix Shell Script
Virtual Private Network - VPN
VoIP - Voice Over IP
Paypal Web Integration
J2ME - Java Platform Micro Edition
Related MCQ's