Correct Answer:
Helps you move objects to fixed grid increments
Note: This Question is unanswered, help us to find answer for this one
2. What does the PlayableDirector component allow you to do?
Answer
Correct Answer:
Control the playback of a timeline instance in the scene
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3. Multiple animations may be mixed together on a single character, selectively on different limbs. Which Mecanim feature supports this?
Answer
Correct Answer:
Avatar masks
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4. You can programmatically control audio effects, like Pitch and Reverb, from C# scripts using which feature of an Audio Mixer asset?
Answer
Correct Answer:
Exposed parameters
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5. What does the Destroy function do?
Answer
Correct Answer:
It deletes the specified game object after the current update loop
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6. Humanoid character assets, like NPCs and the player character, feature on Avatar object. Which statement best describes its purpose?
Answer
Correct Answer:
Avatar facilitate animation retargeting across different humanoid characters
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7. De-lighting is associated with which technology?
Answer
Correct Answer:
Photogrammetry
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8. The variable Transform.forward is a Vector3 measured in what?
Answer
Correct Answer:
Local space
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9. How does the Range C# attribute control the interaction behavior of numerical variables in the Object Inspector?
Answer
Correct Answer:
It restricts the variable value using a slider widget
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10. Which feature generates binary tree data to optimize camera rendering in a scene?
Answer
Correct Answer:
Occlusion Culling
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11. You can combine quaternions together through which arithmetic operation?
Answer
Correct Answer:
Multiplication
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12. The primary directional light in a scene is linked by default to a procedural scene Skybox. What does the rotation of this light control?
Answer
Correct Answer:
The night and day status of the skybox
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13. Rigidbody components may be added to objects with colliders to make them affected by physical forces. What does the IsKinematic property achieve?
Answer
Correct Answer:
It suspends physical forces on the object, allowing manual transofrmations
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14. How can you change the unique bundle identifier for a mobile build?
Answer
Correct Answer:
Select Edit > Project Settings > Player from the menu, and then expand the Other Settings tab
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15. You are making a game where you need to execute your own functions in response to critical animation events for a rigged character. Specifically, there are two events you must handle: when an animation state is entered and when it is exited in the Animator graph. Which class may be used to invoke your code when those two events happen?
Answer
Correct Answer:
StateMachineBehaviour
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16. Sprite atlas assets, large textures containing many smaller sprites, can be optimized by batching together what?
Answer
Correct Answer:
Sprites using the same color palette
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17. What is the Console windows useful for?
Answer
Correct Answer:
Identifying errors in your script files and project
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18. Every time you double-click a C# script file from the Project window, Unity prints the message below (or something very similar) to the console. What is a reasonable step in trying to solve this? Cannot start process because a file name has not been provided
Answer
Correct Answer:
Set Visual Studio as the code default editor via the External Tools tab of the Preferences menu
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19. What is a technique for optimizing Unity UI elements?
Answer
Correct Answer:
Group static UI elements on one canvas, and dynamic elements on a separate canvas
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20. Which C# attribute can show a private variable in the object inspector?
Answer
Correct Answer:
SerializedField
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21. A SkinnedMeshRenderer component is attached automatically by Unity to some mesh objects when they are added to a scene. Which reason best explains why?
Answer
Correct Answer:
The mesh file contains bones and rig data
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22. Some material types may include normal map textures. What does a normal map achieve?
Answer
Correct Answer:
It creates the appearance of surface detail on mesh - like bumps, dents, and scratches
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23. A bullet game object is fired from a weapon and travels quickly through the scene using a RigidBody component. It sometimes passes through solid objects even though they have colliders. What is a reasonable strategy for correcting this?
Answer
Correct Answer:
Change the Collision Detection property of the Rigidbody to Continuous Dynamic or Continous Speculative
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24. The Project windows search box can filter the display of assets with text commands. Which command displays only texture assets?
Answer
Correct Answer:
T:texture
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25. What can you use to organize different game objects into groups inside the Hierarchy panel?
Answer
Correct Answer:
Empty objects
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26. The occlusion map of a material is often a grayscale image with pixels ranging between black and white. What does this map contribute to an object’s material?
Answer
Correct Answer:
White pixels receive full indirect illumination and black pixels receive none
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27. UI elements, such as images and buttons, may be fixed at specific screen positions to build responsive interfaces. Which Unity features help achieve this?
Answer
Correct Answer:
Anchors and pivots
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28. For the OnTriggerEnter function to invoke successfully on a collision between two objects, at least one must have which two components?
Answer
Correct Answer:
A Rigidbody and a Collider
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29. Which MonoBehaviour method runs by default in Editor mode?
Answer
Correct Answer:
OnTriggerEnter
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30. What is the OnAnimatorMove event on MonoBehaviour objects commonly used for?
Answer
Correct Answer:
Modifying the root motion of an animated object
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31. The Clear Flags property of the Camera components affects which behaviour?
Answer
Correct Answer:
How the camera renders its background on each frame
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32. The Collaborate feature of Unity Teams empowers whom to do what?
Answer
Correct Answer:
Team members to save, share, and sync unity projects
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33. When building assets like meshes for Unity. It is good practice to use which measurement unit?
Answer
Correct Answer:
Meters
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34. Cinemachine offers tools for building gameplay behaviours. Which component makes spline based paths for moving objects?
Answer
Correct Answer:
Cinemachine Smooth Path
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35. What does the Microphone class save captured audio data as?
Answer
Correct Answer:
An audio clip asset
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36. What is Cinemachine Virtual Camera used for?
Answer
Correct Answer:
To create predefined camera presets to apply on standard cameras
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37. Orthographic cameras remove which visual effect?
Answer
Correct Answer:
Foreshortening
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38. Unity scenes may be saved entirely in the YAML format. Why might you do this?
Answer
Correct Answer:
To externally parse a scene and its objects
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39. What does this code sample achieve? Float Answer = Random.value * 10f;
Answer
Correct Answer:
It selects a random number between 0 and 10
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40. What can you use to visually distinguish between Play mode and Design mode in the editor?
Answer
Correct Answer:
Play mode tint
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41. In Unity 3D, the following code will allow you to hide an object.
Answer
Correct Answer:
object.SetActive(true);
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42.
What is the output of the following code assuming that myGameObject does not exist in the scene?
using UnityEngine;
using System.Collections; public class Example : MonoBehaviour { void Start () { GameObject go = GameObject.Find("myGameObject"); Debug.Log(go.name); } }
Answer
Correct Answer:
NullReferenceException
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43. How can you call methods in C# scripts from unityscript code?
Answer
Correct Answer:
Place both scripts into the Plugins or Standard Assets folders of the project
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44.
What is the correct program for Loop animation of A, B and C (A-B-C-A)?
Answer
Correct Answer:
public List stateName;
void Start () {StartCoroutine (StartAnim());}
IEnumerator StartAnim(){
for(int i=0;i
GetComponent ().Play (stateName[i]);
yield return new WaitForSeconds(GetComponent ().GetCurrentAnimatorStateInfo (0).length);
if(i==stateName.Count-1){i =-1;}
}
}
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45. 9 sliced images are supported by which colliders? (choose all that apply)
Answer
Correct Answer:
BoxCollider2D PolygonCollider2D
Note: This question has more than 1 correct answers
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46. Which option describes the Destroy (Game Object) method?
Answer
Correct Answer:
Destroys a game object at the end of the current frame
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47.
The following code snippets attempt to change an objects color to red during a certain interval of the objects animation. The interval is defined as percentages of the animation duration, enablePercentTime and disablePercentTime (for example, turn the object to red starting 20% of the way through the animation and turn the color back to the original color when the animation is 60% through). Which of the code snippets do this correctly?