Which among these lets you interactively update portions or all of the scene and get immediate feedback?
Correct Answer:
IPR render current frame
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Which surface material is used by initial(default) shading group?
Correct Answer:
Lambert
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In the given Image, which one among the marked options represents anisotropic material?
Correct Answer:
A
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Which among these is not an emitter type?
Correct Answer:
Spot
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Which keyboard shortcut lets you edit the particle object in edit mode?
Correct Answer:
Insert
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Correct Answer:
LifespanMode
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Correct Answer:
Proportional modification tool
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In the given figure, which Maya utility does the button marked in red points to?
Correct Answer:
Render globals
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Correct Answer:
True
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Correct Answer:
Custom attributes
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Which light is used to simulate a combination of direct light and indirect light?
Correct Answer:
Ambient light
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Which light has been used for rendering the given image?
Correct Answer:
Spot light
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Correct Answer:
Hypershade
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Correct Answer:
Normal
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Which utility is shown in the given image?
Correct Answer:
Multilister
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Correct Answer:
Lambert
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Correct Answer:
Range slider
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Correct Answer:
Make live
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Correct Answer:
True
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Correct Answer:
Insert
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Correct Answer:
Dope sheet editor
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Correct Answer:
False
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How many CVs at least would you need to complete a degree 5 curve?
Correct Answer:
6
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Correct Answer:
Lambert
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Correct Answer:
False
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Correct Answer:
Directional light
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Correct Answer:
Light fog
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Correct Answer:
False
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While using Move tool, which "Set keys on" option should be selected in order to set the keys on translate x,y & z attributes only?
Correct Answer:
All Manipulator handles
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Color curve attribute is only available for spot light?
Correct Answer:
True
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Which among these fog types can cast shadows?
Correct Answer:
Light fog
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Which utility node is used to obtain information about the position of a light relative to a texture?
Correct Answer:
Light info
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Which NURBS element is being represented by the yellow colored line in the given image?
Correct Answer:
Isoparm
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Correct Answer:
Animation curves
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Correct Answer:
Ambient light
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Correct Answer:
False
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Correct Answer:
Penumbra
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Correct Answer:
False
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Correct Answer:
Brownian
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Correct Answer:
Birail 3+ tool
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Correct Answer:
Trax editor
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Correct Answer:
Object up
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Correct Answer:
All of the above
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Correct Answer:
Multistreak
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Correct Answer:
True
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Correct Answer:
Cloud
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Correct Answer:
Synchronized Euler-Angle curves
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Correct Answer:
Streak
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Correct Answer:
Un-parent (SHIFT+P)
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Correct Answer:
Alt+a
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Correct Answer:
alt-v
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Correct Answer:
Ctrl+Spacebar
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Correct Answer:
UV Texture Editor>View>Grid
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Correct Answer:
Alt+r
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Correct Answer:
Ctrl+b
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Correct Answer:
Insert
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Correct Answer:
Alt+f
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Correct Answer:
b
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Correct Answer:
Alt+c
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Correct Answer:
x
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Correct Answer:
False
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Correct Answer:
False
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Correct Answer:
False
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Correct Answer:
One
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Correct Answer:
From a limited pallete
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Correct Answer:
Define a sub-frame sampling factor for rendered frames
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Correct Answer:
Directed Acyclic Graph
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Correct Answer:
Messed with my tumble scale
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Correct Answer:
Custom axis orientation
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Correct Answer:
Create weighted tangent
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Correct Answer:
False
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Correct Answer:
2
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Correct Answer:
Determining what type of data the selection operation can be performed on in the viewport
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Correct Answer:
Color/query
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Correct Answer:
Go into the screen
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Correct Answer:
Lighting/Shading>Transfer Maps
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Correct Answer:
Curves > Post Infinity > Cycle with Offset
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Correct Answer:
Both of these
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Correct Answer:
Cosine Power
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Correct Answer:
The Function Keys
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Correct Answer:
True
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Correct Answer:
Edge loop
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Correct Answer:
Eccentricity
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Correct Answer:
D
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Correct Answer:
2
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Correct Answer:
Zero Parallax
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Correct Answer:
.454
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Correct Answer:
if they are meant for software rendering
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Correct Answer:
Interaxial Separation
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Correct Answer:
Component
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Correct Answer:
True
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Correct Answer:
F2
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Correct Answer:
Shift+Ctrl (Cmd)+click
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Correct Answer:
Alt + b
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Correct Answer:
Ctrl (Cmd) + Shift + left click it in the menu
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Correct Answer:
Pole Vector
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Correct Answer:
Breakdowns
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Correct Answer:
Light has to have Quadratic decay rate
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Correct Answer:
Go to bind pose
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Correct Answer:
The number of edges connected to a single vertex
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Correct Answer:
Trax Editor
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Correct Answer:
Bridge tool
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Correct Answer:
P
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Correct Answer:
Control characters and their animation clips, layer and blend animation sequences
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Correct Answer:
Ambient Occlusion
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Correct Answer:
Sculpt Geometry Tool
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Correct Answer:
Export Weights
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Correct Answer:
Are used for non destructively editing animation
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Correct Answer:
Green
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Correct Answer:
False
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Correct Answer:
Cage
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Correct Answer:
through render menu set, render, batch render
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Correct Answer:
Stereo
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Correct Answer:
Back Light, Fill Light, Key Light
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Correct Answer:
Menu navigational tool
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Correct Answer:
True
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Correct Answer:
A low-resolution crude render
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Correct Answer:
Component Editor
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Correct Answer:
Window>Rendering Editors>Hypershade
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Correct Answer:
To move between Maya's previous versions
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Correct Answer:
V
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Correct Answer:
Near Clip Plane
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Correct Answer:
Mental Ray
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Correct Answer:
Blend Shapes
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Correct Answer:
Centimeter
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Correct Answer:
Outliner
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Correct Answer:
IK
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Correct Answer:
Cmd (Ctrl) + D
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Correct Answer:
Bump Mapping
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Correct Answer:
Paint Effects
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Correct Answer:
A data structure that describes a point in 2D or 3D space
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Correct Answer:
Torus
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Correct Answer:
Volume Mapping
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Correct Answer:
Vertex
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Correct Answer:
3
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Correct Answer:
In the edit menu of the hypershade
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Correct Answer:
Ruby
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Correct Answer:
The ‘+’ or ‘-’ key
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Correct Answer:
F
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Correct Answer:
Perspective View (Camera), Top View, Front View, Side View
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Correct Answer:
MEL or Python
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Correct Answer:
4
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Correct Answer:
Edge
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Correct Answer:
Pushes out or in selected component
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Correct Answer:
Delete Edge/Vertex
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Correct Answer:
Raytrace
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Correct Answer:
Insert Edge Loop Tool
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Correct Answer:
spacebar
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Correct Answer:
W, E, R
Note: This Question is unanswered, help us to find answer for this one
Correct Answer:
Mesh
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Correct Answer:
Lay out the UVs
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Correct Answer:
Outliner
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Correct Answer:
True
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Correct Answer:
Edit mesh > extrude > options
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Correct Answer:
Perspective
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Correct Answer:
Render
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Correct Answer:
Reverse the normals
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Correct Answer:
G
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Correct Answer:
Unlimited
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Correct Answer:
Bump Mapping
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Correct Answer:
Specular Color
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Correct Answer:
Check "ignore version" preference
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Correct Answer:
Vector displacement map
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Correct Answer:
Normal Maps
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Correct Answer:
Tool Setting
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Correct Answer:
A Polygon with more than four edges
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Correct Answer:
X
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Correct Answer:
Shift + >
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Correct Answer:
Particle objects
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Correct Answer:
unlimited
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Correct Answer:
scene folder
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Correct Answer:
Hypershade
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AutoDesk Maya MCQs | Topic-wise