1. What does Fracture do?
2. What is maximum render resolution for 32-bit versions of LightWave?
3. Lightwave now provides a tool for almost instant animation rig set up. What is it called?
4. In Layout, what camera will give you a completely flat, straight on image?
5. What is new about sampling in Lightwave 11?
6. Which of the following is an Instanced Object?
7. Layout has three different coordinate systems for rotational and transformational purposes; world, parent, and what?
8. Can you edit Morph Maps with Zbrush?
9. If when loading a scene, Lightwave prompts you for object and image location, what wasn't set correctly?
10. The Exploded Parts toggle is used for what?
11. What is a ServerRecord?
12. What does the value, “Minimum Samples” do?
13. If you have too many transparent objects in the scene, the render may not look as it should. What setting do you need to adjust if the transparency isn't rendering correctly?
14. If you wanted to save your configuration settings, where would you save them?
15. When surfacing an object and test rendering the look, sometimes it can take a long time to render just to need to adjust and rerender. What function allows you to render only where you are making changes?
16. Lightwaves built in tabs allow fast access to its various tools and settings. You will find the plugins, python scripting, and Lscripting in which tab?
17. True or False? There are three ways to surface an object; nodes, layers, and a combination of the two.
18. What bullet dynamic causes the item to slow down when it comes in contact with other items?
19. To set the frames per second, what field do you adjust?
20. To make your plug-in live, what must be defined?
21. Why should there be only one ServerRecord instance in your script?
22. True or False? You can have multiple Instance Generators attached to an object.
23. IK is a function that allows bones to automatically bend at joints based on a goal objects position in the IK chain. What does IK stand for?
24. Where are lightmaps assigned?
25. What is Lightwave's flocking system based off of?
26. Which is the move tool key?
27. What does the Device Manager in Lightwave do?
28. What are three primitives that have been added to the Geometry Group in Layout's Modeler Tools tab?
29. The new VPR setting in Lightwave allows fast editing of surfaces and lighting. What does VPR stand for?
30. In Modeler, the hotkey "N" will bring up this dialogue box with useful information about the tools that you use.
31. What items are included in bullet's properties?
32. The new releases of Lightwave allows compatibility with which game engine?
33. What is the Control Booth for?
34. What is Python Scripting useful for in Lightwave?
35. What key toggles between selection modes?
36. How do you access a node through your Texture Editor?
37. What Workflow Enhancement can you use to align your model after working off the axis?
38. What does “Mass Method” do?
39. Because ServerRecord is constructed at the top level of the environment, what else is it considered?
40. What does Autodesk's Maya do?
41. Lightwave instancing clones one object to as many as you want/need. What is the benefit for using instancing versus actually cloning?
42. What does Edge Padding do?
43. Where can the Device Manager be found?
44. How can you make your lighting more subtle in Unity?
45. Is the Global Playback button overridden by individual Play settings?
46. What kind of imagery would Fracture be good at creating?
47. True or False? In order to render faster, Lightwave only renders what is in the cameras view.
48. After being used to create the digital sets on Avatar, Lightwave added the ability to use hand held devices to move the digital camera in real time. What is that feature called?
49. In order to use the Heat Shrink tool, what does your object need?
50. Endomorphs is a trait offered by which Interchange Tool?
51. This view shows you each object and the tree of connections it has under it. What is that view called?
52. Modeler allows you to build a skeleton before bringing it into Layout. What is the tool called?
53. In Lightwave, there are 4 different types of UV textures. They are planar, cylindrical, spherical, and?
54. Boolean operations modify two pieces of existing geometry based on where they intersect. There are four types of booleans; intersect, add, subtract, and?
55. How many ServerTagInfo instances can be defined?
56. This checkbox in the display preferences shows you what will could be cut off after broadcasting the show. What is the check box called?
57. What animated scene would Lightwave's flocking algorithm be useful in displaying?
58. What is the Lightwaves built in hair and fur tool called?
59. What does Ngon light do?
60. In Layout, shift clicking on an object in VPR will do what?
61. Radiosity causes Lightwave to calculate light bounce and reflection off of objects in the scene. There are three types of radiosity algorithms you can choose from; backdrop, final gather, and?
62. In the lower right of Modelers interface are the letters W, T, M, C, and S. They stand for subpatch weight map, UV texture map, morph map, color vertex map, and?
63. In Modeler, you can quickly center your selection to 0,0,0 by pressing this hotkey.
64. Lightwave allows 3 and 4 sided polygons to become subpatched in its standard mode. Which SubD type allows more than 4 sides to be subpatched?
65. In the node editor, the Carpaint node is considered a?
66. When creating a primitive in Modeler, what does the left and right arrows do?
67. What panel would you find the “Instancer” tab?
68. True or False? Saving your scene in Layout will save texture information on your model.
69. This tool allows for fluid motion with particles which constantly chase a goal object.
70. Which key opens the "Surface Name" panel – to rename the selected polygons?
71. What three principles is the flocking algorithm based off of?
72. When building a skeleton out of bones, and after activating the bones the geometry becomes twisted and deformed, what did you forget to do?
73. In Modeler, what tool allows you to move a point or selection of points and connect it to another point, without changing the shape of the selected points?
74. Instances can be displayed in OpenGL as what?
75. Subdividing a poly adds more geometry to existing object. What is the default hotkey?
76. Which of the following is a Generic_ExportFBXCommand argument?
77. True or False? In order to use manually drawn bones, you have to have a weight map assigned to the object.
78. True or False? When plugging a texture node into the base surface node, it disables the ability to change the layer input of the same attribute.
79. In Layout, moving an object over another object and holding down a key will snap it to the pivot point of the object you currently do not have selected. What is that key?
80. When moving, scaling, or rotating a selection in Modeler, it will rotate around the "action center". There are four centers you can choose from, mouse, pivot, selection, and origin. What is the hotkey for Action Center: Origin?
81. Which of these tools allow you to add more geometry on an edge than a single polygon in an automatic manner?
82. Once you have created a subclass of a valid plug-in interface, what must be provided to manage its instances?
83. Where can Nodes be found?