1. Structures can be stacked or connected to one another at their ____.
2. Directories and ____ are organization units on storage devices.
3. Cartoonists create animated films by drawing a sequence of ____ or cells.
4. A(n) ____ shows the relationship between screens in an interactive gui program.
5. ____ are groups of fields that go together for some logical reason.
6. The process of naming program variables and assigning a type to them is called ____ variables.
7. Each array element occupies an area in memory next to, or ____, the others.
8. The assessment of the external and internal environments is called _______ analysis
9. The _____ frame of the organization is the one that is usually depicted in an organizational chart.
10. A student group that is working on a project is considered to be a collaboration if the ________.
11. In a(n) _____ organizational structure, project managers have little or no authority.
12. A(n) ________ budget that can be adjusted over time for changing environmental conditions.
13. A(n) _____ stakeholder is aware of the project and supportive of change.
14. A(n) _____ must include suggested methods or technologies for conveying the information.
15. A(n) _____ is any instance where the product or service fails to meet customer requirements.
16. _____ involves deciding how to approach and plan the risk management activities for the project.
17. Project managers typically perform the tasks of _____.
18. In a pert/cpm chart, each task has all of the following except a(n) ____.
19. A risk management plan includes a review of all of the following except ____.
20. Placing a structure within another structure is called ____ structures
21. A(n) ____ is a program that you use to create simple text files.
22. A ____ is a collection of data stored on a nonvolatile device in a computer system.
23. A ____ allows users to interact with a program in a graphical environment.
24. If a is true and b is false, then ______________.
25. When you write programs, you work with data in three different forms: ____.
26. A(n) ____ is a repeating flow of logic with no end.
27. A(n) ___ is a named memory location whose value can vary.
28. To __________ data means to ensure that the data are in the proper range.
29. A variable’s unknown value is commonly called ____.
30. A subscript is a(n) _____.
31. A(n) ____ in a class diagram indicates public access.
32. The following is an example of a module ________.
33. When you use a range check, you always compare a variable to ______________ value in the range.
34. A(n) ____ is similar to a variable, except it can be assigned a value only once.
35. Using logical operators, 1 and 0 = _____.
36. Depending on the programming language being used, modules are also known as ____ .
37. ____ is where a variable’s data type or other information is stored as part of the name.
38. ____ variables and constants are known to the entire program.
39. Using ____ involves writing down all the steps you will use in a program.
40. The major difference between the two main programming styles in use today is the ____.
41. Some people call the selection structure a(n) ____________________ statement.
42. Before a programmer plans the logic of the program, he or she must ____.
43. Declaring a starting value for a variable is known as ____ the variable.
44. In a flowchart, the ____ is used to represent processing.
45. You can use an ____ statement to clearly show where the actions that depend on a decision end.
46. The do loop is a variation of the ____ loop.
47. A structured program includes only combinations of the three basic structures: ____.
48. Variables and constants declared within a method are ____ only within that method.
49. You usually use the for loop with ____ loops.
50. When a data field within a class is ____, no outside class can use it—including a child class.
51. The three structures of structured programming are _____.
52. The statements that appear between the while and the end while clauses are called the ________.
53. The ____ variable is initialized before entering the loop.
54. When you think in an object-oriented manner, every object is a member of a ____.
Programming Fundamental and Principle
Go (Programming Language)
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