Correct Answer:
Binocular disparity
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Object color shaded viewport mode
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tri
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Lambert
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3
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All of these
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Spline
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UV Mapping
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Dimension
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All of these
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True
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Vertex
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Points
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Wireframe
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Subdivide
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All of these
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False
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Mirroring
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Grid
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.fbx
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500
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High Dynamic Range Render
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All of these
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Projecting details down from the High polygon model, onto a texture that can be applied to the Low-polygon model.
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.stl
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UV
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Extrusion
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3D primitives
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Quad
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Hard surface
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Normal
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Rotation
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Edge loop
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Topology
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All of the above
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Poser
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Ambient Occlusion
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True
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Gimp
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Half-circle
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Flipped normals
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Overlapping edges
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4
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Non Uniform Rational Basis Spline
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Quads
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beveled
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Lattice
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N-Gons
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triangles
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Mesh
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3D Modeling MCQs | Topic-wise