1. In 3D terminology, what is the collection of vertices, edges, and faces that describe the shape of a 3D object called?
2. There are at least two ___ in every quad.
3. Which of these is most likely to cause shading issues?
4. A tri-mesh can't be used for:
5. Which of these objects is formed by intersecting perpendicular lines?
6. In order to properly project a high poly onto a low poly, any 90 degree angles must be ___.
7. Which type of polygons are best to use for soft deformation?
8. NURBS means:
9. When subdividing once, a quad polygon is typically split into how many parts?
10. When modeling for 3D printing, which of the following can't be in the mesh?
11. Which of the following will cause a polygon to be invisible to a render?
12. The revolution of what kind of profile would result in the creation of a sphere?
13. Which of these is not a software for 3D modeling?
14. True or False? If there isn't enough definition in the low poly model, it won't be able to correctly project the high poly model onto itself.
15. Which rendering function creates shadows based on the proximity of geometry in 3d space using global illumination?
16. Which is not considered an industry standard software for 3d Modeling
17. When modeling for animation, which of these is important to consider?
18. What is the study of physical shapes and spaces?
19. What is the name of a closed ring of edges around part of a mesh?
20. Which function is used to pivot a line, face, or mesh along an axis?
21. What is the name of the imaginary line that is perpendicular to the surface of a polygon?
22. Modeling vehicles, tables, and buildings falls under what modeling category?
23. A four-sided polygon is known as what?
24. Cubes, Pyramids, Cylinders, and cones are most commonly called what?
25. Pulling out a shape from another curve, edge, or polygon is called what?
26. When adding materials to an object, which mapping coordinate system allows the most control for adding graphics such as labels?
27. Which of these files is acceptable for 3D printing?
28. What is texture baking?
29. NURBS have surfaces that are which of these?
30. True or False: a Boolean operation can be used to combine two meshes into one, contiguous mesh.
31. When formatting your model for 3D printing, which of these increases with more mass?
32. What does HDRR stand for?
33. Which function creates an exact replica of a line, face, or mesh?
34. Which of these number of triangles is considered low poly?
35. Which of these is a 3D file?
36. Which of these is a planar template used to guide accurate modeling?
37. Which function replicates and reverses mesh attributes across an axis?
38. True or False: when modeling for 3D printing, it is ok to have open edges.
39. Which of these is a modeling technique?
40. Which function is used to break down a face into smaller faces of equal area?
41. Which of these modes only consists of lines, edges, and curves?
42. By definition, two of what forms a line segment?
43. Which term means to unchoose?
44. What is the name for the point at the end of an edge?
45. True or false: it is important to consider poly flow when modeling for games.
46. A 3D modeler should consider which of the following when creating a render?
47. The D in 3D stands for which of the following?
48. Affixing a texture to the surface of an object is called which of the following?
49. What is another name for a line that can be curved using control points?
50. 3D Modelers are found in which industry?
51. What is an ngon?
52. How many vertices are the minimum required to create a polygon?
53. Which of the following materials does not have specular?
54. For game modeling, ___ count is the most common number to consider.
55. In which shaded view port mode is faster to work and model in big scenes, when you have low performance video card?
56. What is LOD?
57. The depth cue that is responsible for perceiving depth in "3-D" movies is _____.