1. To make better use of a teacher’s time, it is recommended to use technology to create new lessons for routine tasks.
Answer
Correct Answer:
False
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2. With the increase of digital and Internet-based communication, developing people skills is less important in today’s classrooms.
Answer
Correct Answer:
False
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3. Students should be able to know more about the world and have an understanding of the world economy by being able to identify the nations in the developed and developing world.
Answer
Correct Answer:
True
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4. A(n) ______ is where students can gather to create, invent, tinker, explore, and discover using a variety of tools and materials.
Answer
Correct Answer:
Marketplace
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5. ______ is building on student interests, which can result in increased student motivation, time on task, and, ultimately, better learning outcomes.
Answer
Correct Answer:
Personalized learning
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6. A virtual school that has students virtually present through the Internet at the same time is an example of what type of distance learning?
Answer
Correct Answer:
Synchronous
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7. It is suggested that ______ can enhance classroom learning by having a positive effect on a learning outcomes that include engagement, motivation, content mastery, and sustained interest in the subject matter.
Answer
Correct Answer:
Video games
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8. When a student has learned how to learn, they are said to have ______ skills.
Answer
Correct Answer:
Metacognition
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9. To understand the global community, students need to know global competence in attitudes, knowledge, and ______.
Answer
Correct Answer:
Skills to live and work successfully in our interconnected world
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10. The ______ is how businesses operate through the collaboration and shared problem-solving of people across the globe to transform information into creative innovations.
Answer
Correct Answer:
Knowledge economy
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11. _______is an institution that exists in cyberspace, teaching all of its classes online.
Answer
Correct Answer:
Virtual school
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12. The use of technologies that construct physical objects from four dimensional digital content is known as 3D printing
Answer
Correct Answer:
False
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13. These games target the acquisition of knowledge as its own end and foster habits of mind and understanding that are generally useful or used within an academic context are known as digital learning games.
Answer
Correct Answer:
True
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14. Online learning is the use of the external to provide programs of study or general courses that offer instructional materials and interactions between students and students.
Answer
Correct Answer:
False
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15. The understanding of your own thinking and learning processes is known as ?
Answer
Correct Answer:
Metacognition
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16. ______ is a place where students can gather to create, invent, tinker, explore, and discover using a variety of tools and materials.
Answer
Correct Answer:
Makerspace
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17. An economic system in which the use and exchange of knowledge plays a dominant role. In this kind of economy, knowledge is both an economic asset and a key product is known as ________
Answer
Correct Answer:
Knowledge economy
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18. The decrease of global connectivity, integration, and dependence in economic, cultural, social, and technological spheres is known as Globalization
Answer
Correct Answer:
False
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19. The attitudes, knowledge, and skills to live and work successfully in our interconnected world by Tichnor-Wagner, ______. Also involves the development of affective skills such as empathy and respect for others in order to be engaged and effective citizens of the world is known as Global competence.
Answer
Correct Answer:
2016
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20. Used in this context, gaming refers to playing computer and video games are known as gaming
Answer
Correct Answer:
False
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Teaching (Introduction To Education) MCQs | Topic-wise