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How do I list a UnityEvent requirement in a C# interface?

Answer

Correct Answer: Dictionary additionalData, bool isActive); } public interface IBlah { UnityEvent thisEventHasToBeImplemented { get; } } public class Blah : IBlah { UnityEvent _event = new UnityEvent(); UnityEvent thisEventHasToBeImplemented { get { return _event; } } }

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