MCQs>IT & Programming>Unity3D>A bullet game object is fired from a weapon and travels quickly through the scene using a RigidBody component. It sometimes passes through solid objects even though they have colliders. What is a reasonable strategy for correcting this?
Unity3D MCQs
A bullet game object is fired from a weapon and travels quickly through the scene using a RigidBody component. It sometimes passes through solid objects even though they have colliders. What is a reasonable strategy for correcting this?
Answer
Correct Answer: Change the Collision Detection property of the Rigidbody to Continuous Dynamic or Continous Speculative
Explanation:
Note: This Question is unanswered, help us to find answer for this one