MCQs > IT & Programming > Unity3D > A bullet game object is fired from a weapon and travels quickly through the scene using a RigidBody component. It sometimes passes through solid objects even though they have colliders. What is a reasonable strategy for correcting this?

Unity3D MCQs

A bullet game object is fired from a weapon and travels quickly through the scene using a RigidBody component. It sometimes passes through solid objects even though they have colliders. What is a reasonable strategy for correcting this?

Answer

Correct Answer: Change the Collision Detection property of the Rigidbody to Continuous Dynamic or Continous Speculative

Explanation:

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