What will be the size of the quad drawn by the following code on the screen?
glBegin (GL_QUADS);
glVertex2i (1, 0);
glVertex2i (1, 1);
glVertex2i (-1, 1);
glVertex2i (-1, 0);
glEnd ();
1 pixel
1 cm
1 inch
None of the above
Correct Answer:
Explanation:
Note: This Question is unanswered, help us to find answer for this one
OpenGL Skill Assessment
Your Skill Level: Poor
Retake Quizzes to improve it
More OpenGL MCQ Questions
Which function has an unsigned byte variant? (taking GLubyte as arguments)
Does gluProject use the current matrix stack?
What does glPassThrough() do?
In which version of OpenGL, GLSL was introduced as a core feature?
Is gluBeginPolygon the same as glBegin(GL_POLYGON)?
What happens when an object to be drawn is not within the current viewport?
What are the four types of clearable buffers?
In the best practice, what code should appear at the top of a GLSL shader?
What is the use of glGet?
What does glViewport do?