MCQs > IT & Programming > OpenGL > What is "core" versus "compatibility" styles of writing OpenGL applications?

OpenGL MCQs

What is "core" versus "compatibility" styles of writing OpenGL applications?

Answer

Correct Answer: "Core" is the stuff that comes recommended in the specification for the version you are writing for, while "compatibility" uses deprecated functions or functions from other versions that are not backward compatible.

Explanation:

Note: This Question is unanswered, help us to find answer for this one

OpenGL Skill Assessment

Overall Skill Level-Poor

Your Skill Level: Poor

Retake Quizzes to improve it

search

OpenGL Skill Assessment

Overall Skill Level-Poor

Your Skill Level: Poor

Retake Quizzes to improve it