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The matrix, after the following calls, will be the identity matrix?

    glLoadIdentity ();

    glTranslatef (0, 0, -10);

    glRotatef (40, 1, 0, 0);

    glTranslatef (0, 0, 10);

    glRotatef (-40, 1, 0, 0);

Answer

Correct Answer:

False 

Explanation:

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