Correct Answer: Power
Explanation:
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More Gamification MCQ Questions
Which of the following is a mobile app providing a platform for the gamification of any aspect of life.
To preserve plausibility, you should avoid making every choice:
Cooperative gameplay, friend invites and social sharing are all considered acquisition features of games. They create organic or viral growth and are often measured as:
True of False? The "holy grail" of gamification is to foster extrinsically motivated behaviors.
The mistaken belief that punishment can achieve great results is known as _______.
A player who likes to dig into the game for the sake of the experience itself, rather than points and rewards, is known as a(n) ______.
Which of these sectors currently utilize gamification techniques?
What does FPS stand for?
Which of the following standard gaming features is NOT appropriate for a gamified business approach?
"Buy Nine sandwiches and get your tenth one free!" is an example of what type of gamified sales program?