Correct Answer: False
Explanation:
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More Gamification MCQ Questions
The mistaken belief that punishment can achieve great results is known as _______.
The sought after point between a player's state of anxiety and boredom is known as _____.
A phase in which you track existing behaviors before you start handing out rewards and displaying notifications is called ______.
Encouraging an incremental choice in your favor when all things are mostly equal is a major factor of ______.
An improvement in results following the implementation of a gamification system is known as ______.
"Buy Nine sandwiches and get your tenth one free!" is an example of what type of gamified sales program?
When several features are discussed as a whole they are called a:
Which of the following game mechanics is a progress mechanic?
Which of these are NOT AN example of gamification?
The result of a choice is called the: