Correct Answer: Too melodramatic
Explanation:
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More Gamification MCQ Questions
Cooperative gameplay, friend invites and social sharing are all considered acquisition features of games. They create organic or viral growth and are often measured as:
True of False? The "holy grail" of gamification is to foster extrinsically motivated behaviors.
The mistaken belief that punishment can achieve great results is known as _______.
The sought after point between a player's state of anxiety and boredom is known as _____.
A phase in which you track existing behaviors before you start handing out rewards and displaying notifications is called ______.
What does FPS stand for?
Which of the following standard gaming features is NOT appropriate for a gamified business approach?
"Buy Nine sandwiches and get your tenth one free!" is an example of what type of gamified sales program?
When several features are discussed as a whole they are called a:
Which of the following game mechanics is a progress mechanic?