MCQs > IT & Programming > Game Development > The problem with using TCP for realtime games like FPS is that unlike web browsers, or email or most other applications, these multiplayer games have a real time requirement on packet delivery?

Game Development MCQs

The problem with using TCP for realtime games like FPS is that unlike web browsers, or email or most other applications, these multiplayer games have a real time requirement on packet delivery?

Answer

Correct Answer: Multiplayer Games

Explanation:

Note: This Question is unanswered, help us to find answer for this one

Game Development Skill Assessment

Overall Skill Level-Poor

Your Skill Level: Poor

Retake Quizzes to improve it

search

Game Development Skill Assessment

Overall Skill Level-Poor

Your Skill Level: Poor

Retake Quizzes to improve it