1. As defined by S60 UI style for index finger usage, the minimum size of an element on the touch screen should be ________________.
2. Which guidelines must be applied for the presentation of text in a mobile device?
3. What will happen if a widget is running on a device and that same device receives an incoming call?
4. Which Gestalt principle is used to visually set apart certain elements as belonging to a group even if they are far apart?
5. SVGT is a language for describing 2D graphics using ___________.
6. Which technologies can be used to create innovation in mobile-based games?
7. When designing a game for mobile devices, which pre-game usability guidelines should be followed?
8. Which is/are the hardware limitation(s) that must be considered when creating a Mobile Application?
9. From the point of view of user experience design, who is the primary user and who is the secondary user if a hospital manager purchases software and the hospital staff uses it?
10. Which statements regarding CSS in mobile widgets is/are correct?
11. What is the maximum bit rate suggested by RealNetworks guidelines for Local playback in Video encoding?
12. What will happen if the name of a widget exceeds the maximum visible characters in the Application menu?
13. What is the recommended size of the icon that is to be displayed on the mobile device's Applications menu?
14. Which style element has the highest priority in the cascading rules?
15. According to S60 usability guidelines for games, what should happen when a two-player game is paused by one of the players?
16. Which widget interaction model is the best choice for creating a widget that contains thousands of links?
17. During Mobile Application Development, which option below represents the best order to follow for the usability implementation process?
18. You are developing a Mobile Web Application for the Chinese market. Which of the following is true?
19. When designing a game, the designer can detect multiple key presses in which of the following platform(s)?
20. The color depth of the majority of Mobile devices is _______________.
21. S60 devices from Nokia use font S60 Sans.
22. If the screen width measures between 160 and 176 pixels, in which group will the mobile device be categorized in terms of screen width?
23. When using Flash Lite for mobile web applications, why should alpha transparencies and gradients be avoided?
24. If a video conversion is completed using Nokia Video Manager, what will the output of an .AVI file be?
25. Which components can be used to achieve unity in the design of Mobile Applications?
26. The Best Practices Working Group for Mobile Web Application recommends that percentages and relative measures be avoided in favour of pixel and absolute measures.
27. Which one is the most important factor(s) affecting mobile video production, distribution, and playback?
28. The term Card in Mobile Applications refers to ________________.
29. When designing Mobile Applications, what must the designer keep in mind with regard to the end users of the mobile phone?
30. With respect to sound guidelines, which one should be avoided when designing a mobile game?
31. With respect to game user experience guidelines, which one should a game designer avoid to keep players motivated and interested?
32. You are designing a fighting game with six levels. Suppose a user clears the fourth level and then loses all his lives. To ensure the best gaming experience, which of the following features should you provide for the user?
33. What is the advantage of aggregating static images (sprites) into a single composite resource?
34. What is the function of the left softkey in a mobile user interface?
35. How can the Figure-to-ground Gestalt principle be achieved?
36. With regard to Mobile Web Applications, which of the following types of files does not benefit from transfer compression, and have a negative net impact instead?
37. Dynamic web applications are often referred to as ________ applications.