MCQs>IT & Programming>Unity3D>The occlusion map of a material is often a grayscale image with pixels ranging between black and white. What does this map contribute to an object’s material?
Unity3D MCQs
The occlusion map of a material is often a grayscale image with pixels ranging between black and white. What does this map contribute to an object’s material?
Answer
Correct Answer: White pixels receive full indirect illumination and black pixels receive none
Explanation:
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