MCQs > IT & Programming > Unity3D > The occlusion map of a material is often a grayscale image with pixels ranging between black and white. What does this map contribute to an object’s material?

Unity3D MCQs

The occlusion map of a material is often a grayscale image with pixels ranging between black and white. What does this map contribute to an object’s material?

Answer

Correct Answer: White pixels receive full indirect illumination and black pixels receive none

Explanation:

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