Lighting: In 3D, basic, non-GI is performed on a per _____ basis?
Correct Answer: Vertex
Explanation:
Note: This Question is unanswered, help us to find answer for this one
Unity3D Skill Assessment
Your Skill Level: Poor
Retake Quizzes to improve it
More Unity3D MCQ Questions
Choose a correct syntax code to define a Internal reference to all listeners for notifications, adding a Dictionary of Listeners to the NotificationsManager?
A Rigidbody is the main component that enables physical behaviour for a ___. With a Rigidbody attached, the object will immediately respond to gravity?
____ are a common concept to all 3D applications, as they provide the means to set the visual appearance of a 3D model. From basic colors to reflective image-based surfaces?
This option deletes any currently stored lightmaps, allowing you to see only dynamic lighting and the original lightness of an object's materials and textures?
The collider can be resized via the Radius property but cannot be scaled along the __ independently?
Following code will allow you to hide an object.
Output of the code assuming that myGameObject does not exist in the scene?
How can you call methods in C# scripts from unityscript code?
Correct program for Loop animation of A, B and C (A-B-C-A)?
9 sliced images are supported by which colliders?