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In 3D rendering, __ addresses how different types of scattering are distributed across the surface (i.e., which scattering function applies where). Descriptions of this kind are typically expressed with a program called a shader?

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In 3D rendering, __ addresses how different types of scattering are distributed across the surface (i.e., which scattering function applies where). Descriptions of this kind are typically expressed with a program called a shader?

Answer

Correct Answer: Shading

Explanation:

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